Since the Radiant is the biggest threat and probably one of the more difficult ships to take down, this battle is brutal. However, the fight for the planetary shield will be difficult thanks to an AI/Remnant fleet anchored by the only Remnant capital ship in the game, the Radiant! TTDS RAdiant Droner BattleshipĪs with most Remnant fleets, a decent player fleet will have little trouble handling what this fleet is composed of outside the Radiant. Troops are not needed in this mission so you can store them at one of the empty mining stations in the core worlds. ![]() It is also recommended that you take extra crew members in case a few of your ships are lost in the battle. This will require you to have quite a bit of fuel and resources in order to make your way out there and back safely. A little more chit-chat and the spacer give you the location.Įssentially every playthrough will have this mission way out on the far reaches of the map. However, the fleet that guarded it was ‘unnatural’ with advanced weaponry. Long story short, the spacer was a salvage fleet captain who came across a glowing red planet with some non-offensive tech. Instead of leaving, buy them a drink and you’ll be treated to a nice long story about the spacer’s brush with death. They will give a disarming reply that will make you think the encounter is nothing. In-game you will get a dialogue option (possibly in green text), asking if you’d like to ask the spacer what they are looking at. Eventually, you will come across a ‘veteran spacer staring intensely at you. You’ll stumble across the mission if you visit various bars in the core worlds. Here’s what you should know! Finding The Red Planet Mission The catch is that this mission will certainly test early and even midgame fleets, given the AI fleet that defends the technology. ![]() Interestingly, the mission to acquire this mod is available relatively early in the game concerning the rest of the story. If you do see a notable discrepancy between the calculation and simulation please let me know by going to the About page and sending me a detailed message.One of the more exciting colony mods available in Starsector is the planetary shield. If your setup results in this I highly recommend using simulation as an extra validation. From experience, most of the calculation errors I've encountered (and since fixed) come from setups that leave the affix pool disproportionately skewed towards one mod in particular. When working with high-probability calculations (= 1 000 000) at the bottom before spending in-game currency. I make it available to the community so everyone can enjoy the same advantages. I made this tool to be able to find more efficient and cheap ways of crafting while getting a better understanding of the whole system. Many features are still in an experimental stage and might require fine-tuning. This tool is a work in progress and as such do not take every result you see as a fullproof pin-point accurate number. New features are added regularly, please check out the Changelog page to see what is new and what is in the works at the bottom of the page. Set the iLVL of your item to optimize your results by blocking certain mods.Search the whole modpool to find desired mods.See the total converted costs in chaos of your crafting setup in relation to your league (You can set your own custom prices if need be).Simulate crafting results with the mass simulation function and see statistical distribution of mods as well as an item showcase of the most likely results. ![]()
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